![]() ![]() (Previously recorded Actions should be forwards-compatible if you have an Action that no longer works, please let me know!) On the technical side, new Exporter preset files contain command lines (and preset files cannot reference other preset files, to prevent infinite recursion), and Photoshop actions also now use Exporter command lines. The new Exporter can also read preset files created using the legacy version of the Exporter (not all features are supported, but it tries to read as many properties as it can). Here’s an example preset file that performs normal mapping using the 5x5 kernel with a scale of 4, and enables BC5u compression: normal-map-example.dpf (174 Bytes) Preset (.dpf) files are really text files, which means you can copy them between computers, generate a preset file using the standalone and load it in Photoshop, or even edit them with a text editor. You can also use preset files in the command line or in batch scripts: nvtt_export.exe input.png -o output.dds -preset to_bc5_normal_map.dpf The new preset buttons are located in the top-left of the Exporter window: This makes it so that you can save the current exporter settings, then quickly re-load them when working on another image. ![]() Adds ability to save and load settings in presets.New Features and Improvements Exporter (both plugin and standalone) This post describes the new features, improvements, and bug fixes (relative to 2021.2 and 3.1.6) in the new version. ![]() I’m happy to announce the release of the NVIDIA Texture Tools Exporter 2023.1.0 and Texture Tools 3.2.0! ![]()
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